A single player Hero Builder adventure inspired by 90's/2000's era RPGs. 

No handholding or yellow paint. More about exploration, trying interactions, figuring stuff out. 

Working on expanding scope of items, events, balance. Then would like it to be an asynchronous pvp game as well. I have no idea what i am doing, but it is fun. 

Appreciate feedback as i work on this passion project.

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This seems fun but I have a few notes: States seem to be checked when an event loads. This means that if I don't have enough gold at a merchant and sell an item, the game still thinks I don't have enough gold. Same think for board slots. I would prioritize fixing this ASAP as it means players can sell board to get a better item and be locked out of shopping.